Package: inet.visualizer.osg.base
SceneOsgVisualizerBase
simple moduleThis is a base module for scene visualizer simple modules on a 3D osg scene. It displays the scene either as a filled rectangle or as an image.
See also: SceneOsgVisualizer, SceneOsgEarthVisualizer, SceneVisualizerBase
Inheritance diagram
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.
Known subclasses
Name | Type | Description |
---|---|---|
SceneOsgEarthVisualizer | simple module |
This module visualizes the scene using osgEarth. It displays a 3D osg map of some part of the earth as an integrated part of the 3D visualization of the simulation. The map is loaded from an external resource specified by the mapFile parameter. The scene is placed on the map according to the coordinate system module. |
SceneOsgVisualizer | simple module |
This module visualizes the scene using osg. It displays the scene and the coordinate system axes. It sets the initial viewpoint of the 3D scene based on the bounding sphere of all network nodes. The viewpoint is located opposite of the coordinate system origin with respect to the sphere, and it faces towards the center of the sphere. |
Extends
Name | Type | Description |
---|---|---|
SceneVisualizerBase | simple module |
This is a base module for scene visualizer simple modules. It determines the bounds of the scene, that is the minimum area where the whole simulation fits in. The scene encloses all physical objects and the constraint area of all mobile nodes. The visualizer also provides a timer which can be used to periodically update the user interface independently of the underlying simulation. The actual visualization of the scene is done in derived modules. |
Parameters
Name | Type | Default value | Description |
---|---|---|---|
visualizationTargetModule | string | "^" |
module path relative to the visualizer which determines where the visualization should appear in the user interface, parent module by default |
visualizationSubjectModule | string | "^" |
module path relative to the visualizer which determines what part of the simulation model the visualizer displays in the user interface, parent module by default |
tags | string | "" |
tag added to each visualization for disambiguation in the runtime environment |
physicalEnvironmentModule | string | "physicalEnvironment" |
the physical environment module, refers to a top level submodule by default |
networkNodeVisualizerModule | string | "^.networkNodeVisualizer" |
the network node visualizer, refers to a sibling submodule by default |
axisLength | double | nan m |
length of x, y, and z axes, no axis by default |
animationSpeed | double | 0 |
always active animation speed independent of any visualization, value must be in the range (0, +inf) |
sceneMinX | double | nan m |
lower bound of x coordinates in scene |
sceneMinY | double | nan m |
lower bound of y coordinates in scene |
sceneMinZ | double | nan m |
lower bound of z coordinates in scene |
sceneMaxX | double | nan m |
upper bound of x coordinates in scene |
sceneMaxY | double | nan m |
upper bound of y coordinates in scene |
sceneMaxZ | double | nan m |
upper bound of z coordinates in scene |
cameraManipulator | string | "auto" |
type of camera manipulator |
cameraDistanceFactor | double | 5 |
camera distance relative to the network bounding sphere radius |
zNear | double | 1m |
near distance for Z buffer optimization |
zFar | double | 100000m |
far distance for Z buffer optimization |
fieldOfView | double | 30deg |
camera field of view |
clearColor | string | "" |
scene background color, not set by default |
displayScene | bool | true |
display the scene, enabled by default |
sceneColor | string | "#A0E0A0" |
scene solid color if scene texture is not provided, gray by default |
sceneOpacity | double | 1.0 |
scene opacity, opaque by default (not recommended to change) |
sceneImage | string | "" |
scene texture (repeated), no image by default |
sceneImageSize | double | 1m |
scene texture size |
sceneShading | bool | true |
exponential shading for scene color, enabled by default |
Properties
Name | Value | Description |
---|---|---|
class | SceneOsgVisualizerBase | |
display | i=block/app |
Source code
// // This is a base module for scene visualizer simple modules on a 3D osg scene. // It displays the scene either as a filled rectangle or as an image. // // @see ~SceneOsgVisualizer, ~SceneOsgEarthVisualizer, ~SceneVisualizerBase // simple SceneOsgVisualizerBase extends SceneVisualizerBase { parameters: string cameraManipulator @enum("auto","trackball","overview","terrain","earth") = default("auto"); // type of camera manipulator double cameraDistanceFactor = default(5); // camera distance relative to the network bounding sphere radius double zNear @unit(m) = default(1m); // near distance for Z buffer optimization double zFar @unit(m) = default(100000m); // far distance for Z buffer optimization double fieldOfView @unit(deg) = default(30deg); // camera field of view string clearColor = default(""); // scene background color, not set by default bool displayScene = default(true); // display the scene, enabled by default string sceneColor = default("#A0E0A0"); // scene solid color if scene texture is not provided, gray by default double sceneOpacity = default(1.0); // scene opacity, opaque by default (not recommended to change) string sceneImage = default(""); // scene texture (repeated), no image by default double sceneImageSize @unit(m) = default(1m); // scene texture size bool sceneShading = default(true); // exponential shading for scene color, enabled by default @class(SceneOsgVisualizerBase); }File: src/inet/visualizer/osg/base/SceneOsgVisualizerBase.ned