SceneOsgVisualizerBase.ned
NED File src/inet/visualizer/osg/base/SceneOsgVisualizerBase.ned
| Name | Type | Description |
|---|---|---|
| SceneOsgVisualizerBase | simple module |
Base module for scene visualizer simple modules on a 3D osg scene. It displays the scene either as a filled rectangle or as an image. |
Source code
// // Copyright (C) 2020 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.visualizer.osg.base; import inet.visualizer.base.SceneVisualizerBase; // // Base module for scene visualizer simple modules on a 3D osg scene. // It displays the scene either as a filled rectangle or as an image. // // @see ~SceneOsgVisualizer, ~SceneOsgEarthVisualizer, ~SceneVisualizerBase // simple SceneOsgVisualizerBase extends SceneVisualizerBase { parameters: string cameraManipulator @enum("auto","trackball","overview","terrain","earth") = default("auto"); // Type of camera manipulator double cameraDistanceFactor = default(5); // Camera distance relative to the network bounding sphere radius double zNear @unit(m) = default(1m); // Near distance for Z buffer optimization double zFar @unit(m) = default(100000m); // Far distance for Z buffer optimization double fieldOfView @unit(deg) = default(30deg); // Camera field of view string clearColor = default(""); // Scene background color, not set by default bool displayScene = default(true); // Display the scene, enabled by default string sceneColor = default("#A0E0A0"); // Scene solid color if scene texture is not provided, gray by default double sceneOpacity = default(1.0); // Scene opacity, opaque by default (not recommended to change) string sceneImage = default(""); // Scene texture (repeated), no image by default double sceneImageSize @unit(m) = default(1m); // Scene texture size bool sceneShading = default(true); // Exponential shading for scene color, enabled by default @class(SceneOsgVisualizerBase); }