OMNeT++ Simulation Library  5.6.1
cNamedObject Class Reference

#include <cnamedobject.h>


Extends cObject with a name string. Also includes a "flags" member, with bits open for use by subclasses.

Inheritance diagram for cNamedObject:
cObject cOwnedObject cParImpl cProperty cRegistrationList cSimulation cArray cCanvas cEnum cEvent cFigure cFSM cFutureEventSet cMsgPar cNoncopyableOwnedObject cOsgCanvas cQueue cRandom cTopology cBoolParImpl cDoubleParImpl cIntParImpl cStringParImpl cXMLParImpl

Public Member Functions

Constructors, destructor, assignment.
 cNamedObject ()
 cNamedObject (const char *name, bool namepooling=true)
 cNamedObject (const cNamedObject &obj)
virtual ~cNamedObject ()
cNamedObjectoperator= (const cNamedObject &o)
virtual void parsimPack (cCommBuffer *buffer) const override
virtual void parsimUnpack (cCommBuffer *buffer) override
Handling the name string.
virtual void setName (const char *s)
virtual const char * getName () const override
virtual void setNamePooling (bool b)
virtual bool getNamePooling ()
- Public Member Functions inherited from cObject
 cObject ()
 cObject (const cObject &other)
virtual ~cObject ()
virtual const char * getClassName () const
bool isName (const char *s) const
virtual const char * getFullName () const
virtual std::string getFullPath () const
const cObjectgetThisPtr () const
virtual std::string str () const
virtual _OPPDEPRECATED std::string info () const
virtual _OPPDEPRECATED std::string detailedInfo () const
virtual cObjectdup () const
virtual cObjectgetOwner () const
virtual bool isOwnedObject () const
virtual void forEachChild (cVisitor *v)
cObjectfindObject (const char *name, bool deep=true)
void copyNotSupported () const

Additional Inherited Members

- Protected Member Functions inherited from cObject
virtual void take (cOwnedObject *obj)
virtual void drop (cOwnedObject *obj)
void dropAndDelete (cOwnedObject *obj)

Constructor & Destructor Documentation

◆ cNamedObject() [1/3]

Create object without a name.

◆ cNamedObject() [2/3]

cNamedObject ( const char *  name,
bool  namepooling = true 

Create object with given name. Name pooling is an optimization feature.

◆ cNamedObject() [3/3]

cNamedObject ( const cNamedObject obj)

Copy constructor.

◆ ~cNamedObject()

virtual ~cNamedObject ( )


Member Function Documentation

◆ operator=()

cNamedObject& operator= ( const cNamedObject o)

The assignment operator. Derived classes should contain similar methods (cClassName& cClassName::operator=(cClassName&)).

Assigment copies the contents of the object EXCEPT for the name string. If you want to copy the name string, you can do it by hand: setName(o.getName()).

◆ parsimPack()

◆ parsimUnpack()

◆ setName()

virtual void setName ( const char *  s)

Sets object's name. The object creates its own copy of the string. nullptr may also be passed, which will be interpreted as an empty string ("").

Reimplemented in cModule, cProperty, and cOutVector.

◆ getName()

virtual const char* getName ( ) const

Returns pointer to the object's name, a string stored in the object. This function never returns nullptr.

Reimplemented from cObject.

◆ setNamePooling()

virtual void setNamePooling ( bool  b)

Turn name pooling on/off. Name pooling is an optimization technique that saves memory if several objects have identical names.

◆ getNamePooling()

virtual bool getNamePooling ( )

Returns whether name pooling is turned on for this object.

The documentation for this class was generated from the following file: