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| TopBase (_StateInstance &instance) |
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void | dispatch (IEvent< TOP > *event) |
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_MachineBase & | machine () |
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| _StateSpecification (_StateInstance &instance) |
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template<class S > |
void | setState () |
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template<class S , class P1 > |
void | setState (const P1 &p1) |
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template<class S , class P1 , class P2 > |
void | setState (const P1 &p1, const P2 &p2) |
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template<class S , class P1 , class P2 , class P3 > |
void | setState (const P1 &p1, const P2 &p2, const P3 &p3) |
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template<class S , class P1 , class P2 , class P3 , class P4 > |
void | setState (const P1 &p1, const P2 &p2, const P3 &p3, const P4 &p4) |
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template<class S , class P1 , class P2 , class P3 , class P4 , class P5 > |
void | setState (const P1 &p1, const P2 &p2, const P3 &p3, const P4 &p4, const P5 &p5) |
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template<class S , class P1 , class P2 , class P3 , class P4 , class P5 , class P6 > |
void | setState (const P1 &p1, const P2 &p2, const P3 &p3, const P4 &p4, const P5 &p5, const P6 &p6) |
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template<class S > |
void | setStateHistory () |
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void | setState (const class Alias &state) |
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template<class S > |
void | setStateBox (typename S::Box *box=0) |
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template<class S > |
void | setStateDirect (typename S::Box *box=0) |
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virtual void | _restore (_StateInstance ¤t) |
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void | setState (_StateInstance ¤t) |
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virtual void | _shutdown () |
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virtual void | _setHistorySuper (_StateInstance &self, _StateInstance &deep) |
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