OMNeT++ Simulation Library
5.6.1
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#include <cenum.h>
Provides string representation for enums.
The class basically implements efficient integer-to-string and string-to-integer mapping. The primary usage is to support displaying symbolic names for integer enum values.
Public Member Functions | |
Constructors, destructor, assignment. | |
cEnum (const char *name=nullptr) | |
cEnum (const char *name, const char *str,...) | |
cEnum (const cEnum &cenum) | |
virtual | ~cEnum () |
cEnum & | operator= (const cEnum &list) |
Redefined cObject member functions. | |
virtual cEnum * | dup () const override |
virtual std::string | str () const override |
Insertion and lookup. | |
void | insert (int value, const char *name) |
void | bulkInsert (const char *name1,...) |
const char * | getStringFor (int value) |
int | lookup (const char *name, int fallback=-1) |
int | resolve (const char *name) |
std::map< std::string, int > | getNameValueMap () const |
Public Member Functions inherited from cOwnedObject | |
cOwnedObject () | |
cOwnedObject (const char *name, bool namepooling=true) | |
cOwnedObject (const cOwnedObject &obj) | |
virtual | ~cOwnedObject () |
cOwnedObject & | operator= (const cOwnedObject &o) |
virtual void | parsimPack (cCommBuffer *buffer) const override |
virtual void | parsimUnpack (cCommBuffer *buffer) override |
virtual cObject * | getOwner () const override |
virtual bool | isOwnedObject () const override |
virtual bool | isSoftOwner () const |
Public Member Functions inherited from cNamedObject | |
cNamedObject () | |
cNamedObject (const char *name, bool namepooling=true) | |
cNamedObject (const cNamedObject &obj) | |
virtual | ~cNamedObject () |
cNamedObject & | operator= (const cNamedObject &o) |
virtual void | setName (const char *s) |
virtual const char * | getName () const override |
virtual void | setNamePooling (bool b) |
virtual bool | getNamePooling () |
Public Member Functions inherited from cObject | |
cObject () | |
cObject (const cObject &other) | |
virtual | ~cObject () |
virtual const char * | getClassName () const |
bool | isName (const char *s) const |
virtual const char * | getFullName () const |
virtual std::string | getFullPath () const |
const cObject * | getThisPtr () const |
virtual _OPPDEPRECATED std::string | info () const |
virtual _OPPDEPRECATED std::string | detailedInfo () const |
virtual void | forEachChild (cVisitor *v) |
cObject * | findObject (const char *name, bool deep=true) |
void | copyNotSupported () const |
Static Public Member Functions | |
cEnum lookup. | |
static cEnum * | find (const char *enumName, const char *contextNamespace=nullptr) |
static cEnum * | get (const char *enumName, const char *contextNamespace=nullptr) |
Static Public Member Functions inherited from cOwnedObject | |
static long | getTotalObjectCount () |
static long | getLiveObjectCount () |
static void | resetObjectCounters () |
static cDefaultList * | getDefaultOwner () |
Additional Inherited Members | |
Protected Member Functions inherited from cObject | |
virtual void | take (cOwnedObject *obj) |
virtual void | drop (cOwnedObject *obj) |
void | dropAndDelete (cOwnedObject *obj) |
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explicit |
Constructor.
cEnum | ( | const char * | name, |
const char * | str, | ||
... | |||
) |
Constructor that allows adding several values to the enum, in a way similar to bulkInsert(). The argument list begins with the object name, which should be followed by an alternating list of names and values, terminated by a nullptr: name1, value1, name2, value2, ..., nullptr.
Example:
enum State { IDLE=0, BUSY }; cEnum stateEnum("state", "IDLE", IDLE, "BUSY", BUSY, nullptr);
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virtual |
Destructor.
Assignment operator. The name member is not copied; see cOwnedObject's operator=() for more details.
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inlineoverridevirtual |
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overridevirtual |
Returns a textual representation of this enum.
Reimplemented from cObject.
void insert | ( | int | value, |
const char * | name | ||
) |
Add an item to the enum. If that numeric code exist, overwrite it.
void bulkInsert | ( | const char * | name1, |
... | |||
) |
Adds several values to the enum. The argument list should be an alternating list of names and values, terminated by a nullptr: name1, value1, name2, value2, ..., nullptr.
Example:
cEnum stateEnum("state"); stateEnum.bulkInsert("IDLE", IDLE, "BUSY", BUSY, nullptr);
const char* getStringFor | ( | int | value | ) |
Look up value and return string representation. Return nullptr if not found.
int lookup | ( | const char * | name, |
int | fallback = -1 |
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) |
Look up string and return numeric code. If not found, return second argument (or -1).
int resolve | ( | const char * | name | ) |
Look up string and return numeric code. Throws an error if not found.
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inline |
Returns a map with the enum members (names as key, and numeric value map value).
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static |
Returns the cEnum for the given enum name, or nullptr if not found. The enum must have been registered previously with the Register_Enum() macro.
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static |
Like find(), but throws an error if the object was not found.