Package: inet.applications.tcpapp
TCPEchoApp
simple moduleAccepts any number of incoming TCP connections, and sends back the messages that arrive on them, The lengths of the messages are multiplied by echoFactor before sending them back (echoFactor=1 will result in sending back the same message unmodified.) The reply can also be delayed by a constant time (echoDelay parameter).
When TCPEchoApp receives data packets from TCP (and such, when they can be echoed) depends on the dataTransferMode setting. With "bytecount" and "bytestream", TCP passes up data to us as soon as a segment arrives, so it can be echoed immediately. With "object" mode, our local TCP reproduces the same messages that the sender app passed down to its TCP -- so if the sender app sent a single 100 MB message, it will be echoed only when all 100 megabytes have arrived.
The module parameter dataTransferMode should be set the transfer mode in TCP layer. Currently you have three choices:
- set them to "bytecount". This mode manages "virtual bytes", that is, only byte counts are transmitted over the TCP connection and no actual data. cMessage contents, and even message boundaries are not preserved with these classes: for example, if the client sends a single cMessage with length = 1 megabyte over TCP, the receiver-side client will see a sequence of MSS-sized messages.
- use "object", which transmits cMessage objects (and subclasses) over a TCP connection. The same message object sequence that was sent by the client to the sender-side TCP entity will be reproduced on the receiver side. If a client sends a cMessage with length = 1 megabyte, the receiver-side client will receive the same message object (or a clone) after the TCP entities have completed simulating the transmission of 1 megabyte over the connection. This is a different behaviour from TCPVirtualDataSendQueue/RcvQueue. This mode is not implemented in TCP_NSC yet.
- use "bytestream", which transmits real bytes of messages.
Compatible with both IPv4 and IPv6.
Inheritance diagram
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
localAddress | string | "" |
local address; may be left empty ("") |
localPort | int |
port number to listen on |
|
echoFactor | double | 1 | |
echoDelay | double | 0s | |
dataTransferMode | string | "bytecount" |
Properties
Name | Value | Description |
---|---|---|
display | i=block/app |
Gates
Name | Direction | Size | Description |
---|---|---|---|
tcpIn | input | ||
tcpOut | output |
Signals
Name | Type | Unit |
---|---|---|
sentPk | cPacket | |
rcvdPk | cPacket |
Statistics
Name | Title | Source | Record | Unit | Interpolation Mode |
---|---|---|---|---|---|
sentPk | packets sent | sentPk | count, sum(packetBytes), vector(packetBytes) | none | |
rcvdPk | packets received | rcvdPk | count, sum(packetBytes), vector(packetBytes) | none | |
endToEndDelay | end-to-end delay | messageAge(rcvdPk) | histogram, vector | s | none |
Source code
// // Accepts any number of incoming TCP connections, and sends back the // messages that arrive on them, The lengths of the messages are // multiplied by echoFactor before sending them back (echoFactor=1 will // result in sending back the same message unmodified.) The reply can also be // delayed by a constant time (echoDelay parameter). // // When ~TCPEchoApp receives data packets from ~TCP (and such, when they can be // echoed) depends on the dataTransferMode setting. // With "bytecount" and "bytestream", ~TCP passes up data to us // as soon as a segment arrives, so it can be echoed immediately. // With "object" mode, our local ~TCP reproduces the same // messages that the sender app passed down to its ~TCP -- so if the sender // app sent a single 100 MB message, it will be echoed only when all // 100 megabytes have arrived. // // The module parameter dataTransferMode should be set the transfer mode in TCP layer. // Currently you have three choices: // // -# set them to "bytecount". // This mode manages "virtual bytes", that is, only byte counts are // transmitted over the TCP connection and no actual data. cMessage // contents, and even message boundaries are not preserved with these // classes: for example, if the client sends a single cMessage with // length = 1 megabyte over TCP, the receiver-side client will see a // sequence of MSS-sized messages. // // -# use "object", which transmits // cMessage objects (and subclasses) over a TCP connection. The same // message object sequence that was sent by the client to the // sender-side TCP entity will be reproduced on the receiver side. // If a client sends a cMessage with length = 1 megabyte, the // receiver-side client will receive the same message object (or a clone) // after the TCP entities have completed simulating the transmission // of 1 megabyte over the connection. This is a different behaviour // from TCPVirtualDataSendQueue/RcvQueue. // This mode is not implemented in ~TCP_NSC yet. // // -# use "bytestream", which transmits real bytes of messages. // // Compatible with both ~IPv4 and ~IPv6. // simple TCPEchoApp like ITCPApp { parameters: string localAddress = default(""); // local address; may be left empty ("") int localPort; // port number to listen on double echoFactor = default(1); double echoDelay @unit(s) = default(0s); string dataTransferMode @enum("bytecount","object","bytestream") = default("bytecount"); @display("i=block/app"); @signal[sentPk](type=cPacket); @signal[rcvdPk](type=cPacket); @statistic[rcvdPk](title="packets received"; source=rcvdPk; record=count,"sum(packetBytes)","vector(packetBytes)"; interpolationmode=none); @statistic[sentPk](title="packets sent"; source=sentPk; record=count,"sum(packetBytes)","vector(packetBytes)"; interpolationmode=none); @statistic[endToEndDelay](title="end-to-end delay"; source="messageAge(rcvdPk)"; unit=s; record=histogram,vector; interpolationmode=none); gates: input tcpIn @labels(TCPCommand/up); output tcpOut @labels(TCPCommand/down); }File: src/inet/applications/tcpapp/TCPEchoApp.ned