NED File src/inet/visualizer/base/SceneVisualizerBase.ned
Name | Type | Description |
---|---|---|
SceneVisualizerBase | simple module |
This is a base module for scene visualizer simple modules. It determines the bounds of the scene, that is the minimum area where the whole simulation fits in. The scene encloses all physical objects and the constraint area of all mobile nodes. The visualizer also provides a timer which can be used to periodically update the user interface independently of the underlying simulation. The actual visualization of the scene is done in derived modules. |
Source code
// // Copyright (C) 2020 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.visualizer.base; // // This is a base module for scene visualizer simple modules. It determines the // bounds of the scene, that is the minimum area where the whole simulation // fits in. The scene encloses all physical objects and the constraint area // of all mobile nodes. The visualizer also provides a timer which can be used // to periodically update the user interface independently of the underlying // simulation. The actual visualization of the scene is done in derived modules. // // @see ~SceneCanvasVisualizer, ~SceneOsgVisualizer, ~ISceneVisualizer, ~VisualizerBase // simple SceneVisualizerBase extends VisualizerBase { parameters: string physicalEnvironmentModule = default("physicalEnvironment"); // the physical environment module, refers to a top level submodule by default string networkNodeVisualizerModule = default("^.networkNodeVisualizer"); // the network node visualizer, refers to a sibling submodule by default double axisLength @mutable @unit(m) = default(nan m); // length of x, y, and z axes, no axis by default double animationSpeed = default(0); // always active animation speed independent of any visualization, value must be in the range (0, +inf) double sceneMinX @unit(m) = default(nan m); // lower bound of x coordinates in scene double sceneMinY @unit(m) = default(nan m); // lower bound of y coordinates in scene double sceneMinZ @unit(m) = default(nan m); // lower bound of z coordinates in scene double sceneMaxX @unit(m) = default(nan m); // upper bound of x coordinates in scene double sceneMaxY @unit(m) = default(nan m); // upper bound of y coordinates in scene double sceneMaxZ @unit(m) = default(nan m); // upper bound of z coordinates in scene @class(SceneVisualizerBase); }