NED File src/inet/environment/objectcache/BvhObjectCache.ned
Name | Type | Description |
---|---|---|
BvhObjectCache | compound module |
This object cache model organizes closely positioned physical objects into a tree data structure. |
Source code
// // Copyright (C) 2014 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.environment.objectcache; import inet.environment.contract.IObjectCache; // // This object cache model organizes closely positioned physical objects into a // tree data structure. // module BvhObjectCache like IObjectCache { parameters: string physicalEnvironmentModule = default("^"); int leafCapacity = default(1); // the upper bound for the number of physical objects per leaf string axisOrder = default("XYZ"); // "X", "XY", "ZYZ", "ZZXZZYXYX", etc are all allowed combinations @display("i=block/table2"); @class(BvhObjectCache); }