GridObjectCache

Package: inet.environment.objectcache

GridObjectCache

compound module

This object cache model stores physical objects in a spatial grid. Each cell maintains a list of intersecting physical objects. The grid is aligned with the coordinate axes and it has a configurable cell size in all dimensions. The cell size parameters take precedence over the cell count parameters.

Inheritance diagram

The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.

Extends

Name Type Description
Module compound module

Base module for all INET compound modules.

Parameters

Name Type Default value Description
displayStringTextFormat string ""

Determines the text that is written on top of the submodule, supports displaying pars, watches, and module-specific information

physicalEnvironmentModule string "^"
cellSizeX double nan m

NaN means use cell count

cellSizeY double nan m

NaN means use cell count

cellSizeZ double nan m

NaN means use cell count

cellCountX int 10

Divide space into so many cells

cellCountY int 10

Divide space into so many cells

cellCountZ int 10

Divide space into so many cells

Properties

Name Value Description
class GridObjectCache
display i=block/table2

Source code

//
// This object cache model stores physical objects in a spatial grid. Each cell
// maintains a list of intersecting physical objects. The grid is aligned with
// the coordinate axes and it has a configurable cell size in all dimensions.
// The cell size parameters take precedence over the cell count parameters.
//
module GridObjectCache extends Module like IObjectCache
{
    parameters:
        string physicalEnvironmentModule = default("^");
        double cellSizeX @unit(m) = default(nan m); // NaN means use cell count
        double cellSizeY @unit(m) = default(nan m); // NaN means use cell count
        double cellSizeZ @unit(m) = default(nan m); // NaN means use cell count
        int cellCountX = default(10); // Divide space into so many cells
        int cellCountY = default(10); // Divide space into so many cells
        int cellCountZ = default(10); // Divide space into so many cells
        @display("i=block/table2");
        @class(GridObjectCache);
}

File: src/inet/environment/objectcache/GridObjectCache.ned