Name | Type | Description |
---|---|---|
GenericNetworkProtocolControlInfo | class |
Control information for sending/receiving packets over the generic network protocol. |
GenericRoutingDecision | class |
Control info attached to packets sent from GenericNetworkProtocol to GenericARP. |
// // Copyright (C) 2012 Opensim Ltd. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, see <http://www.gnu.org/licenses/>. // cplusplus {{ #include "inet/networklayer/common/L3Address.h" #include "inet/networklayer/common/IPProtocolId_m.h" }} namespace inet; enum IPProtocolId; class noncobject L3Address; // // Control information for sending/receiving packets over the generic network protocol. // class GenericNetworkProtocolControlInfo //TODO rename!!!! { @customize(true); L3Address destinationAddress @getter(_getDestinationAddress); // destination address L3Address sourceAddress @getter(_getSourceAddress); // source address int interfaceId = -1; // interface on which the datagram was received, or // should be sent (see ~InterfaceTable) short protocol @enum(IPProtocolId); // encapsulated protocol short hopLimit; // maximum hop count } // // Control info attached to packets sent from ~GenericNetworkProtocol to ~GenericARP. // // Next hop address is used on a LAN to determine the MAC destination // address (and it may be used on other multicast networks for similar // addressing purpose). // class GenericRoutingDecision { int interfaceId = -1; L3Address nextHop; }