Simple Module PhysicalEnvironmentOsgVisualizer

Package: inet.visualizer.environment
File: src/inet/visualizer/environment/PhysicalEnvironmentOsgVisualizer.ned

C++ definition

This module visualizes a physical environment on a 3D osg scene. It displays the physical objects present in the physical environment. The visualizer considers all object properties that affect appearance such as position, orientation, shape, colors, opacity, etc.

See also: PhysicalEnvironmentOsgVisualizer, PhysicalEnvironmentVisualizer, PhysicalEnvironmentVisualizerBase, IPhysicalEnvironmentVisualizer

PhysicalEnvironmentOsgVisualizer

Usage diagram:

The following diagram shows usage relationships between types. Unresolved types are missing from the diagram.

Inheritance diagram:

The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.

Extends:

Name Type Description
PhysicalEnvironmentVisualizerBase simple module

This is a base module for physical environment visualizer simple modules. It provides the physical objects through the physical environment module for derived modules. The actual visualization of physical objects is done in derived modules.

Networks:

Name Type Description
SimpleVisualizationExample network (no description)

Parameters:

Name Type Default value Description
visualizerTargetModule string ""

module path relative to the visualizer where the visualization should appear in the user interface, root module by default

tags string ""

tag added to each visualization for disambiguation in the runtime environment

physicalEnvironmentModule string "physicalEnvironment"

the physical environment module that is displayed, refers to a top level submodule by default

displayObjects bool true
enableObjectOpacity bool true

display physical objects potentially transparently as specified in the opacitiy attribute (might cause z-fighting for transparent objects)

Properties:

Name Value Description
class PhysicalEnvironmentOsgVisualizer
display i=block/app_s

Source code:

//
// This module visualizes a physical environment on a 3D osg scene. It displays
// the physical objects present in the physical environment. The visualizer
// considers all object properties that affect appearance such as position,
// orientation, shape, colors, opacity, etc.
//
// @see ~PhysicalEnvironmentOsgVisualizer, ~PhysicalEnvironmentVisualizer, ~PhysicalEnvironmentVisualizerBase, ~IPhysicalEnvironmentVisualizer
//
simple PhysicalEnvironmentOsgVisualizer extends PhysicalEnvironmentVisualizerBase like IPhysicalEnvironmentVisualizer
{
    parameters:
        @class(PhysicalEnvironmentOsgVisualizer);
        bool enableObjectOpacity = default(true); // display physical objects potentially transparently as specified in the opacitiy attribute (might cause z-fighting for transparent objects)
}