NED File src/inet/visualizer/scene/SceneCanvasVisualizer.ned
Name | Type | Description |
---|---|---|
SceneCanvasVisualizer | simple module |
This module visualizes the scene on a 2D canvas. It provides the 3D coordinate system's 2D projection for other visualizers. This is used to get a consistent visualization accross all visualizers. It also displays the coordinate system axes. |
Source code
// // Copyright (C) OpenSim Ltd. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program; if not, see <http://www.gnu.org/licenses/>. // package inet.visualizer.scene; import inet.visualizer.base.SceneVisualizerBase; import inet.visualizer.contract.ISceneVisualizer; // // This module visualizes the scene on a 2D canvas. It provides the 3D coordinate // system's 2D projection for other visualizers. This is used to get a consistent // visualization accross all visualizers. It also displays the coordinate system // axes. // // @see ~SceneOsgVisualizer, ~SceneVisualizer, ~SceneVisualizerBase, ~ISceneVisualizer // simple SceneCanvasVisualizer extends SceneVisualizerBase like ISceneVisualizer { parameters: double zIndex = default(0); // determines the drawing order of figures relative to other visualizers string viewAngle @mutable = default("z"); // view angle is either x, y, z, isometric, isometricN (where 0 <= N < 48) or three rotation angles separated by spaces (it uses orthographic projection that is the projection is parallel to the normal of the viewing surface) string viewScale @mutable = default("1 1"); // the 2D scale is applied after the view projection string viewTranslation @mutable = default("0 0"); // the 2D translation is applied after the view projection string descriptionFigure = default(""); // if not empty, it should be the name of a text figure; it will display the active configuration's description @class(SceneCanvasVisualizer); }