NED File src/inet/visualizer/environment/PhysicalEnvironmentOsgVisualizer.ned
Name | Type | Description |
---|---|---|
PhysicalEnvironmentOsgVisualizer | simple module |
This module visualizes a physical environment on a 3D osg scene. It displays the physical objects present in the physical environment. The visualizer considers all object properties that affect appearance such as position, orientation, shape, colors, opacity, etc. |
Source code
// // Copyright (C) OpenSim Ltd. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program; if not, see <http://www.gnu.org/licenses/>. // package inet.visualizer.environment; import inet.visualizer.base.PhysicalEnvironmentVisualizerBase; import inet.visualizer.contract.IPhysicalEnvironmentVisualizer; // // This module visualizes a physical environment on a 3D osg scene. It displays // the physical objects present in the physical environment. The visualizer // considers all object properties that affect appearance such as position, // orientation, shape, colors, opacity, etc. // // @see ~PhysicalEnvironmentOsgVisualizer, ~PhysicalEnvironmentVisualizer, ~PhysicalEnvironmentVisualizerBase, ~IPhysicalEnvironmentVisualizer // simple PhysicalEnvironmentOsgVisualizer extends PhysicalEnvironmentVisualizerBase like IPhysicalEnvironmentVisualizer { parameters: @class(PhysicalEnvironmentOsgVisualizer); bool enableObjectOpacity = default(true); // display physical objects potentially transparently as specified in the opacitiy attribute (might cause z-fighting for transparent objects) }