NED File src/inet/environment/contract/IObjectCache.ned
Name | Type | Description |
---|---|---|
IObjectCache | module interface |
An object cache is a data structure that is used by the physical environment to store physical objects. |
Source code
// // Copyright (C) 2014 OpenSim Ltd. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/. // package inet.environment.contract; // // An object cache is a data structure that is used by the physical environment // to store physical objects. // moduleinterface IObjectCache { parameters: @display("i=block/table2"); }