NED File src/inet/applications/tcpapp/TCPSinkApp.ned
Name | Type | Description |
---|---|---|
TCPSinkApp | simple module |
Accepts any number of incoming TCP connections, and discards whatever arrives on them. Compatible with both IPv4 and IPv6. |
Source code
// // Copyright (C) 2004 Andras Varga // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program; if not, see <http://www.gnu.org/licenses/>. // package inet.applications.tcpapp; import inet.applications.contract.ITCPApp; // // Accepts any number of incoming TCP connections, and discards whatever // arrives on them. // Compatible with both ~IPv4 and ~IPv6. // // <b>Configuring App</b> // // The module parameter dataTransferMode should be set the transfer mode in TCP layer. // Currently you have three choices: // // -# set them to "bytecount". // This mode manages "virtual bytes", that is, only byte counts are // transmitted over the TCP connection and no actual data. cMessage // contents, and even message boundaries are not preserved with these // classes: for example, if the client sends a single cMessage with // length = 1 megabyte over TCP, the receiver-side client will see a // sequence of MSS-sized messages. // // -# use "object", which transmits // cMessage objects (and subclasses) over a TCP connection. The same // message object sequence that was sent by the client to the // sender-side TCP entity will be reproduced on the receiver side. // If a client sends a cMessage with length = 1 megabyte, the // receiver-side client will receive the same message object (or a clone) // after the TCP entities have completed simulating the transmission // of 1 megabyte over the connection. This is a different behaviour // from TCPVirtualDataSendQueue/RcvQueue. // This mode is not implemented in ~TCP_NSC yet. // // -# use "bytestream", which transmits real bytes of messages. // simple TCPSinkApp like ITCPApp { parameters: string localAddress = default(""); // may be left empty ("") int localPort = default(1000); // port number to listen on string dataTransferMode @enum("bytecount","object","bytestream") = default("bytecount"); @display("i=block/sink"); @signal[rcvdPk](type=cPacket); @statistic[rcvdPk](title="packets received"; source=rcvdPk; record=count,"sum(packetBytes)","vector(packetBytes)"; interpolationmode=none); @statistic[endToEndDelay](title="end-to-end delay"; source="messageAge(rcvdPk)"; unit=s; record=histogram,vector; interpolationmode=none); gates: input tcpIn @labels(TCPCommand/up); output tcpOut @labels(TCPCommand/down); }