Package: inet.visualizer.scene
SceneOsgVisualizer
simple moduleThis module visualizes the scene using osg. It displays the playground and the coordinate system axes. It sets the initial viewpoint of the 3D scene based on the bounding sphere of all network nodes. The viewpoint is located opposite of the coordinate system origin with respect to the sphere, and it faces towards the center of the sphere.
See also: SceneCanvasVisualizer, SceneVisualizer, SceneVisualizerBase, ISceneVisualizer
Inheritance diagram
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.
Extends
Name | Type | Description |
---|---|---|
SceneOsgVisualizerBase | simple module |
This is a base module for scene visualizer simple modules on a 3D osg scene. It displays the playground either as a filled rectangle or as an image. |
Parameters
Name | Type | Default value | Description |
---|---|---|---|
visualizerTargetModule | string | " |
module path relative to the visualizer where the visualization should appear in the user interface, root module by default |
tags | string | "" |
tag added to each visualization for disambiguation in the runtime environment |
physicalEnvironmentModule | string | "physicalEnvironment" |
the physical environment module, refers to a top level submodule by default |
networkNodeVisualizerModule | string | "^.networkNodeVisualizer" |
the network node visualizer, refers to a sibling submodule by default |
axisLength | double | 0m/0 |
length of x, y, and z axes, no axis by default |
animationSpeed | double | 0 |
always active animation speed independent of any visualization, value must be in the range (0, +inf) |
cameraManipulator | string | "auto" |
type of camera manipulator |
cameraDistanceFactor | double | 5 |
camera distance relative to the network bounding sphere radius |
zNear | double | 1m |
near distance for Z buffer optimization |
zFar | double | 100000m |
far distance for Z buffer optimization |
fieldOfView | double | 30deg |
camera field of view |
clearColor | string | "#FFFFFF" |
scene background color, not set by default |
displayPlayground | bool | true |
display the playground, enabled by default |
playgroundColor | string | "#A0E0A0" |
playground solid color if playground texture is not provided, gray by default |
playgroundOpacity | double | 1.0 |
playground opacity, opaque by default |
playgroundImage | string | "" |
playground texture (repeated), no image by default |
playgroundImageSize | double | 1m |
playground texture size |
playgroundShading | bool | true |
exponential shading for playground color, enabled by default |
Properties
Name | Value | Description |
---|---|---|
class | SceneOsgVisualizer | |
display | i=block/app_s |
Source code
// // This module visualizes the scene using osg. It displays the playground and // the coordinate system axes. It sets the initial viewpoint of the 3D scene // based on the bounding sphere of all network nodes. The viewpoint is located // opposite of the coordinate system origin with respect to the sphere, and it // faces towards the center of the sphere. // // @see ~SceneCanvasVisualizer, ~SceneVisualizer, ~SceneVisualizerBase, ~ISceneVisualizer // simple SceneOsgVisualizer extends SceneOsgVisualizerBase like ISceneVisualizer { parameters: @class(SceneOsgVisualizer); clearColor = default("#FFFFFF"); // scene background color, white by default }File: src/inet/visualizer/scene/SceneOsgVisualizer.ned