Package: inet.visualizer.scene
SceneOsgEarthVisualizer
simple moduleThis module visualizes the scene using osg earth. It displays a 3D osg map of some part of the earth as an integrated part of the 3D visualization of the simulation. The map is loaded from an external resource specified by the mapFile parameter. The playground is placed on the map according to the coordinate system module.
See also: SceneCanvasVisualizer, SceneVisualizer, SceneVisualizerBase, ISceneVisualizer
See also: IGeographicCoordinateSystem, SimpleGeographicCoordinateSystem, OsgGeographicCoordinateSystem
Inheritance diagram
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.
Extends
Name | Type | Description |
---|---|---|
SceneOsgVisualizerBase | simple module |
This is a base module for scene visualizer simple modules on a 3D osg scene. It displays the playground either as a filled rectangle or as an image. |
Parameters
Name | Type | Default value | Description |
---|---|---|---|
visualizerTargetModule | string | " |
module path relative to the visualizer where the visualization should appear in the user interface, root module by default |
tags | string | "" |
tag added to each visualization for disambiguation in the runtime environment |
physicalEnvironmentModule | string | "physicalEnvironment" |
the physical environment module, refers to a top level submodule by default |
networkNodeVisualizerModule | string | "^.networkNodeVisualizer" |
the network node visualizer, refers to a sibling submodule by default |
axisLength | double | 0m/0 |
length of x, y, and z axes, no axis by default |
animationSpeed | double | 0 |
always active animation speed independent of any visualization, value must be in the range (0, +inf) |
cameraManipulator | string | "auto" |
type of camera manipulator |
cameraDistanceFactor | double | 5 |
camera distance relative to the network bounding sphere radius |
zNear | double | 1m |
near distance for Z buffer optimization |
zFar | double | 100000m |
far distance for Z buffer optimization |
fieldOfView | double | 30deg |
camera field of view |
clearColor | string | "" |
scene background color, not set by default |
displayPlayground | bool | true |
display the playground, enabled by default |
playgroundColor | string | "#A0E0A0" |
playground solid color if playground texture is not provided, gray by default |
playgroundOpacity | double | 1.0 |
playground opacity, opaque by default |
playgroundImage | string | "" |
playground texture (repeated), no image by default |
playgroundImageSize | double | 1m |
playground texture size |
playgroundShading | bool | true |
exponential shading for playground color, enabled by default |
coordinateSystemModule | string | "coordinateSystem" |
the geographic coordinate system, refers to a top level module by default |
mapFile | string |
map file, e.g. some part of the earth, mandatory parameter |
Properties
Name | Value | Description |
---|---|---|
class | SceneOsgEarthVisualizer | |
display | i=block/app_s |
Source code
// // This module visualizes the scene using osg earth. It displays a 3D osg map of // some part of the earth as an integrated part of the 3D visualization of the // simulation. The map is loaded from an external resource specified by the // mapFile parameter. The playground is placed on the map according to the // coordinate system module. // // @see ~SceneCanvasVisualizer, ~SceneVisualizer, ~SceneVisualizerBase, ~ISceneVisualizer // @see ~IGeographicCoordinateSystem, ~SimpleGeographicCoordinateSystem, ~OsgGeographicCoordinateSystem // simple SceneOsgEarthVisualizer extends SceneOsgVisualizerBase like ISceneVisualizer { parameters: @class(SceneOsgEarthVisualizer); string coordinateSystemModule = default("coordinateSystem"); // the geographic coordinate system, refers to a top level module by default string mapFile; // map file, e.g. some part of the earth, mandatory parameter }File: src/inet/visualizer/scene/SceneOsgEarthVisualizer.ned