ChannelVisualizerBase.ned

NED File src/inet/visualizer/base/ChannelVisualizerBase.ned

Name Type Description
ChannelVisualizerBase simple module (no description)

Source code

//
// Copyright (C) 2024 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//


package inet.visualizer.base;

simple ChannelVisualizerBase extends VisualizerBase
{
    parameters:
        bool displayChannelActivity = default(false); // Display arrows for active channels. Disabled by default.

        string nodeFilter @mutable = default("*"); // Which nodes are considered. Matches all nodes by default.
        object packetFilter @mutable = default("*"); // Which packets are considered. Matches all packets by default.

        string lineColor = default("blue"); // Arrow color. Black by default.
        string lineStyle = default("solid"); // Arrow style (solid, dashed, dotted).
        double lineWidth = default(3); // Arrow width.

        double lineShift = default(16); // Line shift to avoid overlapping arrows.
        string lineShiftMode = default("normal"); // Determines how overlapping arrows are shifted. Possible values are: none, normal, x, y, z; optional prefix + or -.

        double lineContactSpacing = default(3); // Spacing between arrow end and submodule icon.
        string lineContactMode @enum("circular", "rectangular") = default("rectangular"); // Determines how arrows are clipped at the submodules.

        string labelFormat = default("%n"); // Determines what data is displayed.
        string labelFont = default("<default>, 8px"); // Label font. Automatic by default.
        string labelColor = default("blue"); // Label color. Black by default.

        string fadeOutMode @enum("realTime", "animationTime", "simulationTime") = default("realTime"); // Specifies how inactive channels fade out.
        double fadeOutTime @unit(s) = default(1s); // How quickly inactive channels fade away. 1 second by default.
        double fadeOutAnimationSpeed = default(0); // Animation speed while there are active channels. Value must be in the range (0, +inf).

        double holdAnimationTime @unit(s) = default(0s); // Hold simulation (no progress) for the specified amount of animation time when the channel is activated.

        @class(ChannelVisualizerBase);
}