PacketServer.ned
NED File src/inet/queueing/server/PacketServer.ned
| Name | Type | Description |
|---|---|---|
| PacketServer | simple module |
Repeatedly pulls packets from the connected packet provider and after a processing delay, it pushes the packet into the connected packet consumer. The processing delay is processingTime + packetLength / processingBitrate. |
Source code
// // Copyright (C) 2020 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.queueing.server; import inet.queueing.base.PacketServerBase; import inet.queueing.contract.IPacketServer; // // Repeatedly pulls packets from the connected packet provider and // after a processing delay, it pushes the packet into the connected packet // consumer. The processing delay is `processingTime` + `packetLength` / `processingBitrate`. // simple PacketServer extends PacketServerBase like IPacketServer { parameters: displayStringTextFormat = default("served %p pk (%l)\n%s"); string clockModule = default(""); // Relative path of a module that implements IClock; optional int serveSchedulingPriority = default(-1); // Specifies the FES scheduling priority for the extra event that is pulling the packet, -1 means no extra event volatile double processingTime @unit(s); // Determines additional processing time per packet volatile double processingBitrate @unit(bps) = default(inf bps); // Determines additional processing time per bit @class(PacketServer); }