NED File src/inet/linklayer/shortcut/ShortcutMac.ned
Name | Type | Description |
---|---|---|
ShortcutMac | simple module |
This module implements a simple shortcut to peer MAC protocol that completely bypasses the physical layer. Packets received from the upper layer protocols are never lost. The MAC protocol directly sends packets to the destination MAC protocol without any physical layer processing. Physical layer overhead is simply simulated by overhead bits, overhead transmission duration and a propagation delay. |
Source code
// // Copyright (C) 2020 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.linklayer.shortcut; import inet.linklayer.base.MacProtocolBase; import inet.linklayer.contract.ILinkLayer; import inet.linklayer.contract.IMacProtocol; // // This module implements a simple shortcut to peer MAC protocol that completely // bypasses the physical layer. Packets received from the upper layer protocols // are never lost. The MAC protocol directly sends packets to the destination // MAC protocol without any physical layer processing. Physical layer overhead // is simply simulated by overhead bits, overhead transmission duration and // a propagation delay. // simple ShortcutMac extends MacProtocolBase like ILinkLayer, IMacProtocol { parameters: string address @mutable = default("auto"); // MAC address as hex string (12 hex digits), or // "auto". "auto" values will be replaced by // a generated MAC address in init stage 0. double bitrate @unit(bps); int mtu @unit(B) = default(1500B); volatile int lengthOverhead @unit(b) = default(0b); // extra length added to packets volatile double durationOverhead @unit(s) = default(0s); // extra transmission duration added to packets volatile double propagationDelay @unit(s) = default(0s); // propagation time to all destinations volatile double packetLoss = default(0); // packet loss probability @class(ShortcutMac); @display("i=block/rxtx"); gates: input peerIn; }