NED File src/inet/environment/contract/IObjectCache.ned
Name | Type | Description |
---|---|---|
IObjectCache | module interface |
An object cache is a data structure that is used by the physical environment to store physical objects. |
Source code
// // Copyright (C) 2014 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.environment.contract; // // An object cache is a data structure that is used by the physical environment // to store physical objects. // moduleinterface IObjectCache { parameters: @display("i=block/table2"); }