NED File src/inet/environment/common/PhysicalEnvironment.ned
Name | Type | Description |
---|---|---|
PhysicalEnvironment | compound module |
The propagation of communication signals, the movement of communicating agents, or battery exhaustion depend on the surrounding physical environment. For example, signals can be absorbed by objects, can pass through objects, can be refracted by surfaces, can be reflected from surfaces, etc. |
Source code
// // Copyright (C) 2013 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.environment.common; import inet.environment.contract.IGround; import inet.environment.contract.IObjectCache; import inet.environment.contract.IPhysicalEnvironment; // // The propagation of communication signals, the movement of communicating // agents, or battery exhaustion depend on the surrounding physical environment. // For example, signals can be absorbed by objects, can pass through objects, // can be refracted by surfaces, can be reflected from surfaces, etc. // // This module represents the physical environment. The physical environment // defines a set of physical objects. The physical objects are loaded from an // XML configuration file. The file must contain exactly one <config> root // element. Under the root element there can be multiple of the following // elements. // // - <object> // This element defines a physical object. // // - id: // This optional attribute specifies a globally unique integer identifier // among all objects. This value might be used to find a specific object // from C++ models. // // - name: // This optional attribute specifies the name of the object. The name need // not be unique, and it might be still useful on the graphical user interface. // // - shape: // TODO // // - position: // This mandatory attribute specifies the position of the object. The value // constists of a type followed by 3 coordinates (X, Y, and Z) separated // by spaces. The type specifier determines which predefined point of the // shape is specified by the coordinates. The supported types are min, max, // and center. The coordinates refer to the respective point of the shape's // bounding box without applying orientation. // // - orientation: // This optional attribute specifies the orientation of the object relative // to the default orientation of the shape. The value contains 3 rotation // Euler angles (heading, elevation and bank) respectively. The rotation // is done around the center of the shape's bounding box. // // - material: // This mandatory attribute specifies the material of the object. The value // contains the name of a predefined material, or refers to a material // defined in the same file. In the latter case the value contains the // identifier or the name of the material. // // - line-width: // This optional attribute specifies the line width for the outline of the // object's surface. The value 0 means the object will not have an outline. // The default value is 1. // // - line-color: // This optional attribute specifies the color for the outline of the // object's surface. The value either contains a predefined color name or // 3 integers (red, green, and blue) between 0 and 255 separated by spaces. // The default value is black. // // - fill-color: // This optional attribute specifies the color for filling the object's // surface. The value is either a predefined color name or 3 integers (red, // green, and blue) between 0 and 255 separated by spaces. The default // value is white. // // - opacity: // This optional attribute specifies the opacity of the object. The value // is a number between 0 and 1, the former means completely transparent, // the latter means completely opaque. The default value is 1. // // - tags: // This optional attribute attaches multiple tags, separated by spaces, to // the object. They are primarily useful for hiding objects in the graphical // user interface. The default value is empty. // // - texture: // This optional attribute specifies an image that is drawn on the faces of // the object. The default value specifies no texture. // // - <shape> // This element defines a shape that might be used by multiple physical objects. // // - id: // This mandatory attribute specifies a globally unique integer identifier // among all shapes. This value might be used in the shape attribute of // object elements. // // - type: // This mandatory attribute determines the type of the shape. Valid values // are sphere, cuboid, prism, and polyhedron. // // - size: // This attribute is mandatory for cuboid shapes, it specifies the size in // meters. The value contains 3 coordinates (X, Y, and Z sizes) separated // by spaces. // // - radius: // This attribute is mandatory for sphere shapes, it specifies the radius // in meters. // // - height: // This attribute is mandatory for prism shapes, it specifies the height // in meters. // // - points: // This attribute is mandatory for prism and polyhedron shapes, it contains // a sequence of numbers separated by spaces. The value specifies the base // polygon for prisms using 2 coordinates per point, or it specifies the // vertices for polyhedrons using 3 coordinates per point. // // - <material> // This element defines a material that might be used by multiple physical objects. // // - id: // This mandatory attribute specifies a globally unique integer identifier // among all materials. This value might be used in the material attribute // of object elements. // // - name: // This optional attribute specifies the name of the material. This value // might be used in the material attribute of object elements to refer to // this material. The name need not be unique, and it might be still useful // on the graphical user interface. // // - resistivity: // This mandatory attribute specifies the resistivity of the material in // ohm per meter. Resistivity is used to compute the dielectric loss // tangent of the material. // // - relativePermittivity: // This mandatory attribute specifies the relative permittivity of the // material as a unitless quantity. Relative permittivity is used to // compute the dielectric loss tangent and the refractive index of the // material. // // - relativePermeability: // This mandatory attribute specifies the relative permeability of the // material as a unitless quantity. Relative permeability is used to // compute the refractive index of the material. // module PhysicalEnvironment like IPhysicalEnvironment { parameters: string coordinateSystemModule = default(""); // module path of the geographic coordinate system module double temperature @unit(K) = default(293K); double spaceMinX @unit(m) = default(nan m); // lower bound of x coordinates in space, NaN means determined by physical objects, NaN by default double spaceMinY @unit(m) = default(nan m); // lower bound of y coordinates in space, NaN means determined by physical objects, NaN by default double spaceMinZ @unit(m) = default(nan m); // lower bound of z coordinates in space, NaN means determined by physical objects, NaN by default double spaceMaxX @unit(m) = default(nan m); // upper bound of x coordinates in space, NaN means determined by physical objects, NaN by default double spaceMaxY @unit(m) = default(nan m); // upper bound of y coordinates in space, NaN means determined by physical objects, NaN by default double spaceMaxZ @unit(m) = default(nan m); // upper bound of z coordinates in space, NaN means determined by physical objects, NaN by default xml config = default(xml("<config/>")); @display("i=misc/town"); @class(PhysicalEnvironment); submodules: objectCache: <default("")> like IObjectCache if typename != "" { parameters: @display("p=100,100"); } ground: <default("")> like IGround if typename != "" { parameters: @display("p=100,200"); } }