GeographicCoordinateSystem.ned

NED File src/inet/common/geometry/common/GeographicCoordinateSystem.ned

Name Type Description
IGeographicCoordinateSystem module interface

Interface for geographic coordinate systems. A geographic coordinate system maps scene coordinates to geographic coordinates, and vice versa.

SimpleGeographicCoordinateSystem simple module

Provides a very simple and less accurate geographic coordinate system without using OSG. It doesn't support orientation.

OsgGeographicCoordinateSystem simple module

Provides an accurate geographic coordinate system using the built-in OSG API.

Source code

//
// Copyright (C) 2020 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//


package inet.common.geometry.common;

import inet.common.SimpleModule;

//
// Interface for geographic coordinate systems. A geographic
// coordinate system maps scene coordinates to geographic coordinates, and
// vice versa.
//
moduleinterface IGeographicCoordinateSystem
{
    parameters:
        @display("i=block/table2");
}

//
// Provides a very simple and less accurate geographic coordinate
// system without using OSG. It doesn't support orientation.
//
simple SimpleGeographicCoordinateSystem extends SimpleModule like IGeographicCoordinateSystem
{
    parameters:
        @class(SimpleGeographicCoordinateSystem);
        @display("i=block/table2");
        double sceneLatitude @unit(deg); // Latitude coordinate of the scene origin
        double sceneLongitude @unit(deg); // Longitude coordinate of the scene origin
        double sceneAltitude @unit(m) = default(0m); // Altitude coordinate of the scene origin
}

//
// Provides an accurate geographic coordinate system using the
// built-in OSG API.
//
simple OsgGeographicCoordinateSystem extends SimpleModule like IGeographicCoordinateSystem
{
    parameters:
        @class(OsgGeographicCoordinateSystem);
        @display("i=block/table2");
        double sceneLatitude @unit(deg); // Latitude coordinate of the scene origin
        double sceneLongitude @unit(deg); // Longitude coordinate of the scene origin
        double sceneAltitude @unit(m) = default(0m); // Altitude coordinate of the scene origin
        double sceneHeading @unit(deg) = default(90deg); // Geographic heading of the scene (0deg means X axis points north, 90deg means X axis points east)
        double sceneElevation @unit(deg) = default(0deg); // Geographic elevation of the scene (0deg means X axis is horizontal, positive rotates X axis towards the sky)
        double sceneBank @unit(deg) = default(0deg); // Bank of the scene
}