TcpSessionApp.ned

NED File src/inet/applications/tcpapp/TcpSessionApp.ned

Name Type Description
TcpSessionApp simple module

Single-connection TCP application: it opens a connection, sends the given number of bytes, and closes. Sending may be one-off, or may be controlled by a "script" which is a series of (time, number of bytes) pairs. May act either as client or as server. Compatible with both IPv4 (~Ipv4) and IPv6 (~Ipv6).

Source code

//
// Copyright (C) 2004 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//


package inet.applications.tcpapp;

import inet.common.SimpleModule;
import inet.applications.contract.IApp;

//
// Single-connection TCP application: it opens a connection, sends
// the given number of bytes, and closes. Sending may be one-off,
// or may be controlled by a "script" which is a series of
// (time, number of bytes) pairs. May act either as client or as server.
// Compatible with both IPv4 (~Ipv4) and IPv6 (~Ipv6).
//
// <b>Opening the connection</b>
//
// Regarding the type of opening the connection, the application may
// be either a client or a server. When active=false, the application
// will listen on the given local `localPort`, and wait for an incoming connection.
// When active=true, the application will bind to the given `localAddress:localPort`,
// and connect to the `connectAddress:connectPort`. To use an ephemeral port
// as local port, set the `localPort` parameter to -1.
//
// Even when in server mode (active=false), the application will only
// serve one incoming connection. Further connect attempts will be
// refused by TCP (it will send RST) for lack of LISTENing connections.
//
// The time of opening the connection is in the `tOpen` parameter.
//
// <b>Sending data</b>
//
// Regardless of the type of OPEN, the application can be made to send
// data. One way of specifying sending is via the `tSend`, `sendBytes`
// parameters, the other way is with `sendScript`. With the former, `sendBytes`
// bytes will be sent at `tSend`. With `sendScript`, the format is
// "<time> <numBytes>;<time> <numBytes>;..."
//
// <b>Closing the connection</b>
//
// The application will issue a TCP CLOSE at time `tClose`. If tClose=-1, no
// CLOSE will be issued.
//
// <b>Reception rate limiting</b>
//
// By default, reading from the socket is not rate limited. To allow rate
// limiting, set autoRead=false, and use the `readSize` and `readDelay` parameters
// to set a rate limit. This will allow TCP flow control to come into effect.
//
// <b>Configuring the App</b>
//
// Currently you have three `dataTransferMode` choices:
//
//   -# Set them to "bytecount".
//      This mode manages "virtual bytes", that is, only byte counts are
//      transmitted over the TCP connection and no actual data. `cMessage`
//      contents, and even message boundaries are not preserved with these
//      classes: for example, if the client sends a single `cMessage` with
//      length = 1 megabyte over TCP, the receiver-side client will see a
//      sequence of MSS-sized messages.
//
//   -# Use "object", which transmits
//      `cMessage` objects (and subclasses) over a TCP connection. The same
//      message object sequence that was sent by the client to the
//      sender-side TCP entity will be reproduced on the receiver side.
//      If a client sends a `cMessage` with length = 1 megabyte, the
//      receiver-side client will receive the same message object (or a clone)
//      after the TCP entities have completed simulating the transmission
//      of 1 megabyte over the connection. This is a different behavior
//      from `TCPVirtualDataSendQueue`/`RcvQueue`.
//      This mode is not implemented in ~TcpNsc yet.
//
//   -# Use "bytestream", which transmits real bytes of messages.
//
simple TcpSessionApp extends SimpleModule like IApp
{
    parameters:
        @class(TcpSessionApp);
        string localAddress = default("");
        int localPort = default(-1);  // Local port
        bool active = default(true);
        string connectAddress;
        int connectPort = default(1000);
        string dataTransferMode @enum("bytecount","object","bytestream") = default("bytecount");
        bool autoRead = default(true); // Whether to use "autoread" or "explicit-read" mode for TCP connection
        volatile int readSize @unit(B) = default(-1B);    // Used only with autoRead==false
        volatile double readDelay @unit(s) = default(-1s);    // Used only with autoRead==false; delay for issuing a READ command after previous READ was satisfied; -1 means immediately, 0 means zero delay
        double tOpen @unit(s) = default(1s);
        double tSend @unit(s) = default(1s);
        int sendBytes @unit(B) = default(1MiB);
        string sendScript = default("");
        double tClose @unit(s) = default(2s);
        int timeToLive = default(-1); // If not -1, set the TTL (IPv4) or Hop Limit (IPv6) field of sent packets to this value
        int dscp = default(-1); // If not -1, set the DSCP (IPv4/IPv6) field of sent packets to this value
        int tos = default(-1); // If not -1, set the Type Of Service (IPv4) / Traffic Class (IPv6) field of sent packets to this value
        @display("i=block/app");
        @lifecycleSupport;
        double stopOperationExtraTime @unit(s) = default(-1s);    // Extra time after lifecycle stop operation finished
        double stopOperationTimeout @unit(s) = default(2s);    // Timeout value for lifecycle stop operation
        @signal[connect](type=long);
        @signal[packetSent](type=inet::Packet);
        @signal[packetReceived](type=inet::Packet);
        @statistic[packetReceived](title="packets received"; source=packetReceived; record=count,"sum(packetBytes)","vector(packetBytes)"; interpolationmode=none);
        @statistic[packetSent](title="packets sent"; source=packetSent; record=count,"sum(packetBytes)","vector(packetBytes)"; interpolationmode=none);
        @statistic[endToEndDelay](title="end-to-end delay"; source="dataAge(packetReceived)"; unit=s; record=histogram,weightedHistogram,vector; interpolationmode=none);
    gates:
        input socketIn @labels(TcpCommand/up);
        output socketOut @labels(TcpCommand/down);
}