NED File src/inet/applications/tcpapp/TcpServerHostApp.ned
Name | Type | Description |
---|---|---|
TcpServerHostApp | simple module |
This module hosts TCP-based server applications. It dynamically creates and launches a new "thread" object for each incoming connection. |
Source code
// // Copyright (C) 2004 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.applications.tcpapp; import inet.applications.contract.IApp; // // This module hosts TCP-based server applications. It dynamically creates // and launches a new "thread" object for each incoming connection. // // Server threads should be subclassed from the TcpServerThreadBase // C++ class, registered in the C++ code using the Define_Module() macro, // and the module type should be specified in the serverThreadModuleType // parameter of ~TcpServerHostApp. The thread object will receive events // via a callback interface (methods like established(), dataArrived(), // peerClosed(), timerExpired()), and can send packets via TcpSocket's send() // method. // // IMPORTANT: Before you try to use this module, make sure you actually need it! // In most cases, ~TcpGenericServerApp and ~GenericAppMsg will be completely // enough, and they are a lot easier to handle. You'll want to subclass your // client from TCPGenericCliAppBase then; check ~TelnetApp and ~TcpBasicClientApp // for examples. // // Compatible with both ~Ipv4 and ~Ipv6. // simple TcpServerHostApp like IApp { parameters: string localAddress = default(""); // may be left empty ("") int localPort = default(1000); // port number to listen on string serverThreadModuleType; // module type of "thread" module to launch on incoming connections @display("i=block/app"); @lifecycleSupport; double stopOperationExtraTime @unit(s) = default(-1s); // extra time after lifecycle stop operation finished double stopOperationTimeout @unit(s) = default(2s); // timeout value for lifecycle stop operation gates: input socketIn @labels(TcpCommand/up); output socketOut @labels(TcpCommand/down); }