TcpServerHostApp.ned
NED File src/inet/applications/tcpapp/TcpServerHostApp.ned
| Name | Type | Description |
|---|---|---|
| TcpServerHostApp | simple module |
Hosts TCP-based server applications. It dynamically creates and launches a new "thread" object for each incoming connection. |
Source code
// // Copyright (C) 2004 OpenSim Ltd. // // SPDX-License-Identifier: LGPL-3.0-or-later // package inet.applications.tcpapp; import inet.common.SimpleModule; import inet.applications.contract.IApp; // // Hosts TCP-based server applications. It dynamically creates // and launches a new "thread" object for each incoming connection. // // Server threads should be subclassed from the `TcpServerThreadBase` // C++ class, registered in the C++ code using the Define_Module() macro, // and the module type should be specified in the `serverThreadModuleType` // parameter of ~TcpServerHostApp. The thread object will receive events // via a callback interface (methods like established(), `dataArrived()`, // `peerClosed()`, `timerExpired()`), and can send packets via `TcpSocket`'s send() // method. // // Compatible with both ~Ipv4 and ~Ipv6. // simple TcpServerHostApp extends SimpleModule like IApp { parameters: @class(TcpServerHostApp); string localAddress = default(""); // May be left empty ("") int localPort = default(1000); // Port number to listen on string serverThreadModuleType; // Module type of "thread" module to launch on incoming connections @display("i=block/app"); @lifecycleSupport; double stopOperationExtraTime @unit(s) = default(-1s); // Extra time after lifecycle stop operation finished double stopOperationTimeout @unit(s) = default(2s); // Timeout value for lifecycle stop operation gates: input socketIn @labels(TcpCommand/up); output socketOut @labels(TcpCommand/down); }