NED File src/inet/queueing/server/PacketServer.ned
Name | Type | Description |
---|---|---|
PacketServer | simple module |
This module repeatedly pops packets from the connected packet provider and after a processing delay it pushes the packet into the connected packet consumer. The processing delay is processingTime + packetLength / processingBitrate. |
Source code
// // Copyright (C) OpenSim Ltd. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program; if not, see http://www.gnu.org/licenses/. // package inet.queueing.server; import inet.queueing.base.PacketServerBase; import inet.queueing.contract.IPacketServer; // // This module repeatedly pops packets from the connected packet provider and // after a processing delay it pushes the packet into the connected packet // consumer. The processing delay is processingTime + packetLength / processingBitrate. // simple PacketServer extends PacketServerBase like IPacketServer { parameters: volatile double processingTime @unit(s); // determines additional processing time per packet volatile double processingBitrate @unit(bps) = default(inf bps); // determines additional processing time per bit @class(PacketServer); }