PacketQueue.ned

NED File src/inet/queueing/queue/PacketQueue.ned

Name Type Description
PacketQueue simple module

This module implements a widely configurable packet queue, which is suitable among others, to be used in MAC protocols, traffic conditioning, and quality of services. This module can be used on its own, but it's also often supplemented by additional queueing components such as servers, classifiers, schedulers, multiplexers, etc. This kind of composition allows to form a larger module which can act as a packet queue with more complex behavior.

Source code

//
// Copyright (C) OpenSim Ltd.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program; if not, see http://www.gnu.org/licenses/.
//

package inet.queueing.queue;

import inet.queueing.base.PacketQueueBase;
import inet.queueing.contract.IPacketQueue;

//
// This module implements a widely configurable packet queue, which is suitable
// among others, to be used in MAC protocols, traffic conditioning, and quality
// of services. This module can be used on its own, but it's also often supplemented
// by additional queueing components such as servers, classifiers, schedulers,
// multiplexers, etc. This kind of composition allows to form a larger module
// which can act as a packet queue with more complex behavior.
//
// By default, this module acts as a standard FIFO queue with an infinite
// internal buffer. Nevertheless, it can also be configured to limit the number
// of packets and the total data length of packets in the internal buffer.
// If the queue becomes overloaded by surpassing the limits of the internal
// buffer, an error is raised unless a packet drop algorithm is configured.
//
// When a packet drop algorithm is used, then one or more packets are dropped
// until the storage limits are met according to the dropping strategy. Packets
// are only dropped after the new packet has been inserted into the queue. This
// method allows higher priority packets to take precedence over already stored
// lower priority packets even if the queue is already full.
//
// The queue can also keep the packets sorted according to a comparator function.
// If a comparator is not configured, then packets are pushed at the back of the
// queue and they are kept in this order. Packets are always popped at the front
// of the queue.
//
// It's also possible to use an external buffer, which can be shared among multiple
// queues. In this case, the storage limits are configured on the packet buffer,
// which also takes care of dropping packets from either this queue or some
// other queues as necessary.
//
// @see ~IPacketBuffer
//
simple PacketQueue extends PacketQueueBase like IPacketQueue
{
    parameters:
        int packetCapacity = default(-1); // maximum number of packets in the queue, no limit by default
        int dataCapacity @unit(b) = default(-1b); // maximum total length of packets in the queue, no limit by default
        string dropperClass = default(""); // determines which packets are dropped when the queue is overloaded, packets are not dropped by default; the parameter must be the name of a C++ class which implements the IPacketDropperFunction C++ interface and is registered via Register_Class
        string comparatorClass = default(""); // determines the order of packets in the queue, insertion order by default; the parameter must be the name of a C++ class which implements the IPacketComparatorFunction C++ interface and is registered via Register_Class
        string bufferModule = default(""); // relative module path to the IPacketBuffer module used by this queue, implicit buffer by default
        displayStringTextFormat = default("contains %p pk (%l) pushed %u\npopped %o removed %r dropped %d");
        @class(PacketQueue);
        @signal[packetPushed](type=inet::Packet);
        @signal[packetPopped](type=inet::Packet);
        @signal[packetRemoved](type=inet::Packet);
        @signal[packetDropped](type=inet::Packet);
        @statistic[packetPushed](title="packet pushed"; record=count,sum(packetBytes),vector(packetBytes); interpolationmode=none);
        @statistic[packetPopped](title="packet popped"; record=count,sum(packetBytes),vector(packetBytes); interpolationmode=none);
        @statistic[packetRemoved](title="packets removed"; record=count,sum(packetBytes),vector(packetBytes); interpolationmode=none);
        @statistic[packetDropQueueOverflow](title="packet drops: queue overflow"; source=packetDropReasonIsQueueOverflow(packetDropped); record=count,sum(packetBytes),vector(packetBytes); interpolationmode=none);
        @statistic[queueingTime](title="queueing times"; source=queueingTime(packetPopped); record=histogram,vector; unit=s; interpolationmode=none);
        @statistic[queueLength](title="queue length"; source=count(packetPushed) - count(packetPopped) - count(packetRemoved) - count(packetDropped); record=max,timeavg,vector; interpolationmode=sample-hold);
}