ShortcutRadio.ned

NED File src/inet/physicallayer/shortcut/ShortcutRadio.ned

Name Type Description
ShortcutRadio simple module

This module implements a simple shortcut to peer radio protocol that completely bypasses the physical medium. This radio module directly sends packets to the other radio module without any physical layer processing in the radio medium. Packets received from the upper layer protocols may be lost. Physical layer overhead is simply simulated by physical header bits, preamble transmission duration and a propagation delay.

Source code

//
// Copyright (C) OpenSim Ltd.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program; if not, see <http://www.gnu.org/licenses/>.
//

package inet.physicallayer.shortcut;

import inet.physicallayer.base.packetlevel.PhysicalLayerBase;
import inet.physicallayer.contract.packetlevel.IRadio;

//
// This module implements a simple shortcut to peer radio protocol that completely
// bypasses the physical medium. This radio module directly sends packets to the
// other radio module without any physical layer processing in the radio medium.
// Packets received from the upper layer protocols may be lost. Physical layer
// overhead is simply simulated by physical header bits, preamble transmission
// duration and a propagation delay.
//
simple ShortcutRadio extends PhysicalLayerBase like IRadio
{
    parameters:
        string interfaceTableModule;
        double bitrate @unit(bps);
        volatile int lengthOverhead @unit(b) = default(0b); // extra length added to packets
        volatile double durationOverhead @unit(s) = default(0s); // extra transmission duration added to packets
        volatile double propagationDelay @unit(s) = default(0s); // propagation time to all destinations
        volatile double packetLoss = default(0); // packet loss probability
        @class(ShortcutRadio);
        @signal[transmissionStateChanged](type=long);    // type=inet::physicallayer::TransmissionState
}