NED File src/inet/environment/contract/IObjectCache.ned

Name Type Description
IObjectCache module interface

An object cache is a data structure that is used by the physical environment to store physical objects.

Source code:

//
// Copyright (C) 2014 OpenSim Ltd.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/.
// 

package inet.environment.contract;

//
// An object cache is a data structure that is used by the physical environment
// to store physical objects.
//
moduleinterface IObjectCache
{
    parameters:
        @display("i=block/table2");
}