Simple Module AdaptiveProbabilisticBroadcast

Package: inet.networklayer.probabilistic
File: src/inet/networklayer/probabilistic/AdaptiveProbabilisticBroadcast.ned

C++ definition

Multi-hop ad-hoc data dissemination protocol based on probabilistic broadcast, with adaptive parameters.

This protocol performs network-level broadcast using a probabilistic mechanism. This method reduces the number of packets sent on the channel (reducing the broadcast storm problem) at the risk of some nodes not receiving the data. It is particularly interesting for mobile networks. This version of probabilistic broadcast automatically adapts transmission probabilities depending on the estimated number of neighbours. timeInNeighboursTable is its unique parameter, and sets the time during which the node remembers a neighbour. It is particularly important in mobile networks: in that case, the faster the nodes, the smaller the timeInNeighboursTable parameter.

AdaptiveProbabilisticBroadcast

Usage diagram:

The following diagram shows usage relationships between types. Unresolved types are missing from the diagram.

Inheritance diagram:

The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.

Extends:

Name Type Description
ProbabilisticBroadcast simple module

Multi-hop ad-hoc data dissemination protocol based on probabilistic broadcast.

Parameters:

Name Type Default value Description
interfaceTableModule string
headerLength int 100b

length of the network packet header (in bits)

bcperiod double 2 s

period between two probabilistic broadcast attempts

beta double 0.8

probability of broadcast for each attempt

maxNbBcast double 1

maximal number of broadcast attempts for each packet.

maxFirstBcastBackoff double 1 s

maximal back-off before first broadcast attempt [seconds]. if don't want to use this parameter, simply set it to a value that is greater than bcperiod.

timeToLive double 10 s
timeInQueueAfterDeath double 60 s

How many seconds the message should be kept in queue after its died. That way the message is known if the node receives one of its copy that isn't dead because of TTL de-synchronization due to MAC backoff, propagation delay and clock drift.

timeInNeighboursTable double 60 s

Properties:

Name Value Description
display i=block/fork
class AdaptiveProbabilisticBroadcast

Gates:

Name Direction Size Description
upperLayerIn [ ] input
upperLayerOut [ ] output
lowerLayerIn [ ] input
lowerLayerOut [ ] output

Signals:

Name Type Unit
packetReceivedFromUpper cPacket
packetReceivedFromLower cPacket
packetFromLowerDropped cPacket
packetFromUpperDropped cPacket
packetSentToLower cPacket
packetSentToUpper cPacket

Source code:

//
// Multi-hop ad-hoc data dissemination protocol based on probabilistic broadcast, with adaptive parameters.
//
// This protocol performs network-level broadcast using a probabilistic mechanism.
// This method reduces the number of packets sent on the channel (reducing the
// broadcast storm problem) at the risk of some nodes not receiving the data.
// It is particularly interesting for mobile networks.
// This version of probabilistic broadcast automatically adapts transmission
// probabilities depending on the estimated number of neighbours.
// timeInNeighboursTable is its unique parameter, and sets the time
// during which the node remembers a neighbour. It is particularly important
// in mobile networks: in that case, the faster the nodes, the smaller the
// timeInNeighboursTable parameter.
//
simple AdaptiveProbabilisticBroadcast extends ProbabilisticBroadcast
{
    parameters:
        @class(AdaptiveProbabilisticBroadcast);
        double timeInNeighboursTable @unit(s) = default(60 s);
}