Simple Module LinearMobility

Package: inet.mobility.single
File: src/inet/mobility/single/LinearMobility.ned

C++ definition

This is a linear mobility model with speed, angle and acceleration parameters. Angle only changes when the mobile node hits a wall: then it reflects off the wall at the same angle.

Author: Emin Ilker Cetinbas

LinearMobility

Usage diagram:

The following diagram shows usage relationships between types. Unresolved types are missing from the diagram.

Inheritance diagram:

The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.

Extends:

Name Type Description
MovingMobilityBase simple module

Abstract base module for mobility models.

Parameters:

Name Type Default value Description
coordinateSystemModule string ""

module path of the geographic coordinate system module

visualizeMobility bool true

false means this mobility module does no visualization

visualRepresentation string "^"

determines the module that is moved by this mobility

constraintAreaMinX double -1m/0

min x position of the constraint area, unconstrained by default (negative infinity)

constraintAreaMinY double -1m/0

min y position of the constraint area, unconstrained by default (negative infinity)

constraintAreaMinZ double -1m/0

min z position of the constraint area, unconstrained by default (negative infinity)

constraintAreaMaxX double 1m/0

max x position of the constraint area, unconstrained by default (positive infinity)

constraintAreaMaxY double 1m/0

max y position of the constraint area, unconstrained by default (positive infinity)

constraintAreaMaxZ double 1m/0

max z position of the constraint area, unconstrained by default (positive infinity)

updateInterval double 0.1s

the simulation time interval used to regularly signal mobility state changes and update the display

initialX double uniform(this.constraintAreaMinX, this.constraintAreaMaxX)
initialY double uniform(this.constraintAreaMinY, this.constraintAreaMaxY)
initialZ double nanToZero(uniform(this.constraintAreaMinZ, this.constraintAreaMaxZ))
initFromDisplayString bool true
speed double 0mps

speed of the host

angle double uniform(0deg, 360deg)

angle of linear motion

acceleration double 0

acceleration of linear motion (m/s2)

Properties:

Name Value Description
display i=block/cogwheel
class LinearMobility

Signals:

Name Type Unit
mobilityStateChanged MobilityBase

Source code:

//
// This is a linear mobility model with speed, angle and acceleration parameters.
// Angle only changes when the mobile node hits a wall: then it reflects
// off the wall at the same angle.
//
// @author Emin Ilker Cetinbas
//
simple LinearMobility extends MovingMobilityBase
{
    parameters:
        double initialX @unit(m) = default(uniform(this.constraintAreaMinX, this.constraintAreaMaxX));
        double initialY @unit(m) = default(uniform(this.constraintAreaMinY, this.constraintAreaMaxY));
        double initialZ @unit(m) = default(nanToZero(uniform(this.constraintAreaMinZ, this.constraintAreaMaxZ)));
        bool initFromDisplayString = default(true);
        double speed @unit(mps) = default(0mps); // speed of the host
        double angle @unit(deg) = default(uniform(0deg, 360deg)); // angle of linear motion
        double acceleration = default(0); // acceleration of linear motion (m/s2)
        @class(LinearMobility);
}