Uses a probabilistic transition matrix to change the state of motion. In this model, the state of the mobile node in each direction (x and y) can be:
The following diagram shows usage relationships between types. Unresolved types are missing from the diagram.
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.
Name | Type | Description |
---|---|---|
MovingMobilityBase | simple module |
Abstract base module for mobility models. |
Name | Type | Default value | Description |
---|---|---|---|
coordinateSystemModule | string | "" |
module path of the geographic coordinate system module |
visualizeMobility | bool | true |
false means this mobility module does no visualization |
visualRepresentation | string | "^" |
determines the module that is moved by this mobility |
constraintAreaMinX | double | -1m/0 |
min x position of the constraint area, unconstrained by default (negative infinity) |
constraintAreaMinY | double | -1m/0 |
min y position of the constraint area, unconstrained by default (negative infinity) |
constraintAreaMinZ | double | -1m/0 |
min z position of the constraint area, unconstrained by default (negative infinity) |
constraintAreaMaxX | double | 1m/0 |
max x position of the constraint area, unconstrained by default (positive infinity) |
constraintAreaMaxY | double | 1m/0 |
max y position of the constraint area, unconstrained by default (positive infinity) |
constraintAreaMaxZ | double | 1m/0 |
max z position of the constraint area, unconstrained by default (positive infinity) |
updateInterval | double | 0.1s |
the simulation time interval used to regularly signal mobility state changes and update the display |
stateTransitionUpdateInterval | double | ||
speed | double |
Name | Value | Description |
---|---|---|
display | i=block/cogwheel | |
class | ChiangMobility |
Name | Type | Unit |
---|---|---|
mobilityStateChanged | MobilityBase |
// // Uses a probabilistic transition matrix to change the state of motion. // In this model, the state of the mobile node in each direction (x and y) can be: // - the node stays in its current position // - the node moves forward // - the node moves backward // simple ChiangMobility extends MovingMobilityBase { parameters: double stateTransitionUpdateInterval @unit(s); double speed @unit(mps); @class(ChiangMobility); }