Simple Module RSTP

Package: inet.linklayer.ieee8021d.rstp
File: src/inet/linklayer/ieee8021d/rstp/RSTP.ned

C++ definition

Implements the Rapid Spanning Tree Protocol (IEEE 802.D-2004) for IEC 48-bit MAC addresses. It is a complete implementation except it doesn't fall back to STP when peers don't support RSTP.

RSTP is a network protocol that ensures a loop-free topology for any bridged Ethernet local area network. The basic function of RSTP is to prevent bridge loops and the broadcast radiation that results from them. Spanning tree also allows a network design to include spare (redundant) links to provide automatic backup paths if an active link fails, without the danger of bridge loops, or the need for manual enabling/disabling of these backup links. RSTP is an improved version of STP, providing faster convergence.

RSTP makes use of per-port configuration data such as cost and priority. They can be set using L2NetworkConfigurator. Port state is kept in the switch's InterfaceTable.

See also: L2NetworkConfigurator, InterfaceTable

RSTP

Usage diagram:

The following diagram shows usage relationships between types. Unresolved types are missing from the diagram.

Inheritance diagram:

The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.

Parameters:

Name Type Default value Description
helloTime double 2s

The hello time is the time between each bridge protocol data unit (BPDU) that is sent on a port. This time is equal to 2 seconds (sec) by default, but you can tune the time to be between 1 and 10 sec.

forwardDelay double 6s

The forward delay is the time that is spent in the listening and learning state. This time is equal to 6 sec by default, but you can tune the time to be between 4 and 30 sec.

maxAge double 20s

The max age timer controls the maximum length of time that passes before a bridge port saves its configuration BPDU information. This time is 20 sec by default, but you can tune the time to be between 6 and 40 sec.

migrateTime double 3s

The migrate time is the time after which a non-assigned port becomes designated. This time is equal to 6 sec by default, but you can tune the time to be between 4 and 30 sec.

tcWhileTime double 6s

The topology change while time is the time while a port will send TC=true (Topology Change Notification)

bridgePriority int 32768

The bridge priority determines which bridge is elected as the root bridge. If the switch has a bridge priority that is lower than all the other switches, the other switches automatically select the switch as the root switch.

interfaceTablePath string "^.interfaceTable"

The path to the InterfaceTable module

macTablePath string "^.macTable"

The path to the MACAddressTable module

visualize bool false

Shows the spanning tree by coloring connections in the network graphics. Label ethernet interface with port role and status. Mark root switch

autoEdge bool true

If true, edge ports immediately become designated/forwarding, else it will have to wait to get designated.

Properties:

Name Value Description
display i=block/network2

Gates:

Name Direction Size Description
relayIn input
relayOut output

Source code:

//
// Implements the Rapid Spanning Tree Protocol (IEEE 802.D-2004) for IEC 48-bit
// MAC addresses. It is a complete implementation except it doesn't fall back
// to STP when peers don't support RSTP.
//
// RSTP is a network protocol that ensures a loop-free topology for any
// bridged Ethernet local area network. The basic function of RSTP
// is to prevent bridge loops and the broadcast radiation that results from them.
// Spanning tree also allows a network design to include spare (redundant) links to
// provide automatic backup paths if an active link fails, without the danger of
// bridge loops, or the need for manual enabling/disabling of these backup links.
// RSTP is an improved version of STP, providing faster convergence.
//
// RSTP makes use of per-port configuration data such as cost and priority.
// They can be set using ~L2NetworkConfigurator. Port state is kept in the switch's
// ~InterfaceTable.
//
// @see L2NetworkConfigurator, InterfaceTable
//
simple RSTP like ISpanningTree
{
    parameters:
        // The hello time is the time between each bridge protocol data unit (BPDU) that is sent on a port.
        // This time is equal to 2 seconds (sec) by default, but you can tune the time to be between 1 and 10 sec.
        double helloTime @unit("s") = default(2s);

        // The forward delay is the time that is spent in the listening and learning state. This time is equal to 6 sec by default,
        // but you can tune the time to be between 4 and 30 sec.
        double forwardDelay @unit("s") = default(6s);

        // The max age timer controls the maximum length of time that passes before a bridge port saves its configuration BPDU information.
        // This time is 20 sec by default, but you can tune the time to be between 6 and 40 sec.
        double maxAge @unit("s") = default(20s);

        // The migrate time is the time after which a non-assigned port becomes designated. This time is equal to 6 sec by default,
        // but you can tune the time to be between 4 and 30 sec.
        double migrateTime @unit("s") = default(3s);

        // The topology change while time is the time while a port will send TC=true (Topology Change Notification)
        double tcWhileTime @unit("s") = default(6s);

        // The bridge priority determines which bridge is elected as the root bridge. If the switch has a bridge priority that is lower than all
        // the other switches, the other switches automatically select the switch as the root switch.
        int bridgePriority = default(32768);

        // The path to the InterfaceTable module
        string interfaceTablePath = default("^.interfaceTable");

        // The path to the MACAddressTable module
        string macTablePath = default("^.macTable");

        // Shows the spanning tree by coloring connections in the network graphics.
        // Label ethernet interface with port role and status. Mark root switch
        bool visualize = default(false);

        // If true, edge ports immediately become designated/forwarding, else it will have to wait to get designated.
        bool autoEdge = default(true);

        @display("i=block/network2");
    gates:
        input relayIn;
        output relayOut;
}