This object cache model stores physical objects in a spatial grid. Each cell maintains a list of intersecting physical objects. The grid is aligned with the coordinate axes and it has a configurable cell size in all dimensions. The cell size parameters take precedence over the cell count parameters.
The following diagram shows usage relationships between types. Unresolved types are missing from the diagram.
The following diagram shows inheritance relationships for this type. Unresolved types are missing from the diagram.
Name | Type | Default value | Description |
---|---|---|---|
physicalEnvironmentModule | string | "^" | |
cellSizeX | double | 0m/0 |
NaN means use cell count |
cellSizeY | double | 0m/0 |
NaN means use cell count |
cellSizeZ | double | 0m/0 |
NaN means use cell count |
cellCountX | int | 10 |
divide space to so many cells |
cellCountY | int | 10 |
divide space to so many cells |
cellCountZ | int | 10 |
divide space to so many cells |
Name | Value | Description |
---|---|---|
display | i=block/table2 | |
class | GridObjectCache |
// // This object cache model stores physical objects in a spatial grid. Each cell // maintains a list of intersecting physical objects. The grid is aligned with // the coordinate axes and it has a configurable cell size in all dimensions. // The cell size parameters take precedence over the cell count parameters. // module GridObjectCache like IObjectCache { parameters: string physicalEnvironmentModule = default("^"); double cellSizeX @unit(m) = default(0m/0); // NaN means use cell count double cellSizeY @unit(m) = default(0m/0); // NaN means use cell count double cellSizeZ @unit(m) = default(0m/0); // NaN means use cell count int cellCountX = default(10); // divide space to so many cells int cellCountY = default(10); // divide space to so many cells int cellCountZ = default(10); // divide space to so many cells @display("i=block/table2"); @class(GridObjectCache); }